TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub

Por um escritor misterioso
Last updated 13 abril 2025
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
so, i updated to the new version of the emulator and now i can't open pokemon violet : r/Ryujinx
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
I clicked purge shader cache for ToTK and now Ryujinx won't rebuild it, how can I force it? Any help is appreciated. : r/Ryujinx
TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/ RyuSAK · GitHub
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