Shader Cache is (Finally) Here!
Por um escritor misterioso
Last updated 09 abril 2025

Ryujinx has seen incredible progress over the course of 2020, but so far one
particular feature has remained glaringly absent: a disk-based shader cache.
That changes today with our latest update: project code name Salieri!
While not a core function of emulation, this feature's addition to the emulator
is a quantum leap forward in gameplay enjoyability for end users and one that a
multitude have been earnestly requesting for many months (shader cache when???).
What's the big deal about shader

Bakery - GPU Lightmapper (v1.95) + RTPreview [RELEASED]
need help trying to play pc game i purchased from steam on my desktop computer

What Is DirectX Shader Cache & Is It Safe to Delete? [Answered] - MiniTool Partition Wizard

Shader Compilation and Why It Causes Stuttering, Explained

Store shader cache data and compatibility data on your Steam Deck's Micro SD card and save internal storage capacity!
Insane stuttering in fortnite performance mode - Intel Community

Shader Compilation and Why It Causes Stuttering, Explained

Dynamic Caching: an attempt to explain M3's biggest feature

Shader Cache is (Finally) Here!

New Feature Release - Shader Decompiler Rewrite - yuzu

Let's Code a Cache Tool. Ok, I think you're here now because…, by Gabriel Valderramos, Geek Culture

Creating 360 Degree Renders with the Spherical Camera - Terragen Documentation from Planetside Software

glLinkProgram is extremely slow - OpenGL - Khronos Forums
Halo MCC Global shader cache is missing - Microsoft Community

Cocos Creator v3.0 released! - Cocos Creator - Cocos Forums
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