Khronos Blog - The Khronos Group Inc

Por um escritor misterioso
Last updated 05 julho 2024
Khronos Blog - The Khronos Group Inc
Today, the Khronos Vulkan Working Group has released the final Vulkan Ray Tracing extensions that seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. The final ray tracing functionality is defined by a set of 5 extensions, namely VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline, VK_KHR_r
Khronos Blog - The Khronos Group Inc
Khronos Webinar: Geometry, Textures, and Workflow - Optimizing glTF
Khronos Blog - The Khronos Group Inc
Khronos Blog - The Khronos Group Inc
Khronos Blog - The Khronos Group Inc
Tim Lewis on LinkedIn: The Khronos Group has announced the
Khronos Blog - The Khronos Group Inc
Vulkan API Now Adds Ray Tracing Support, Built Upon NVIDIA RTX
Khronos Blog - The Khronos Group Inc
Neil Trevett – Cesium
Khronos Blog - The Khronos Group Inc
Khronos Group to Merge OpenCL With Vulkan API
Khronos Blog - The Khronos Group Inc
CoreAVI® Achieves Formal Khronos® OpenGL® SC 1.0.1 Compliance
Khronos Blog - The Khronos Group Inc
Khronos: Open Standards Powering the Future of Embedded Vision
Khronos Blog - The Khronos Group Inc
Mobica and Khronos to develop Vulkan SC 1.0 Specification
Khronos Blog - The Khronos Group Inc
Khronos: Open Standards Powering the Future of Embedded Vision

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