Khronos Blog - The Khronos Group Inc
Por um escritor misterioso
Last updated 05 julho 2024
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Today, the Khronos Vulkan Working Group has released the final Vulkan Ray Tracing extensions that seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. The final ray tracing functionality is defined by a set of 5 extensions, namely VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline, VK_KHR_r
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Khronos Webinar: Geometry, Textures, and Workflow - Optimizing glTF
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Khronos Blog - The Khronos Group Inc
Tim Lewis on LinkedIn: The Khronos Group has announced the
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Vulkan API Now Adds Ray Tracing Support, Built Upon NVIDIA RTX
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Neil Trevett – Cesium
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Khronos Group to Merge OpenCL With Vulkan API
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CoreAVI® Achieves Formal Khronos® OpenGL® SC 1.0.1 Compliance
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Khronos: Open Standards Powering the Future of Embedded Vision
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Mobica and Khronos to develop Vulkan SC 1.0 Specification
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Khronos: Open Standards Powering the Future of Embedded Vision
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