Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player freedom

Por um escritor misterioso
Last updated 12 janeiro 2025
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
During a recent interview, Sonic Team lead Takashi Iizuka shared the dev team
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
SEGA's Takashi Iizuka talks open-zone in new Sonic Frontiers interview - Tails' Channel
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Sonic Frontiers: Producer Takashi Iizuka discusses the new open zone game - ntower - Dein Nintendo-Onlinemagazin
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
How Sonic Frontiers Came to Be an 'Open-Zone' Game
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Introducing Sonic Frontiers, Arriving On Nintendo Switch Holiday 2022
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Famitsu Translation: Preview of Sonic Frontiers after 6 hours of playing. The game cycle and the exhilaration of the new Sonic. A masterpiece that erases the bitterness of open world gaming! –
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Kishimoto Hopes Sonic Frontiers Will Take Sonic Team to the Top of the Gaming Industry : r/Games
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
SEGA's Takashi Iizuka talks open-zone in new Sonic Frontiers interview - Tails' Channel
Sonic Frontiers lead Takashi Iizuka talks open-zone level design & player  freedom
Takashi Iizuka

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