Occlusion Culling still rendering hidden gameobjects. - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 12 janeiro 2025
Hello, I’m trying to learn C# coding and Unity so I’m having fun and recreating some of the mechanics from Minecraft. I’m trying to get some Occlusion Culling working properly so I can boost performance and FPS. However, even tho I am only viewing a small portion of game objects (blocks) it still renders A LOT of blocks that aren’t even visible. I would prefer it to simply hide any blocks that are not visible at all and only render ones the player can see (if a block is hidden behind 1 blo
Case 957559) Occlusion Culling Visibility Lines do not start at
Occlusion Culling Woes - Unity Forum
gamedesign #leveldesign #unity3d #madewithunity #gamedevhq
Unity - Manual: Occlusion Culling
How to Use Occlusion Culling in Unity — The Sneaky Way
Unity - Manual: Camera component
Occlusion Culling rendering everything OUT (not wanted
How to Use Occlusion Culling in Unity — The Sneaky Way
Unreal Engine for Unity Developers
Occlusion Culling Woes - Unity Forum
Game Object Appears in Scene View but not in Game View - Stack
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