Hide a shadow behind a transparent object - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 05 outubro 2024
Hi, I have a quad object with this shader : Shader "Custom/InvisibleMask" { SubShader { Tags { "Queue" = "Transparent+1" } Pass { Blend Zero One } } } And then I have a regular sphere with a normal shader with a Render Queue of Transparent+2. That way I can hide objects behind the quad. Problem is that the shadow of my sphere is not hidden. How can I hide it as well ? A
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