Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
Por um escritor misterioso
Last updated 04 abril 2025

Present barrier provides an easy way of synchronizing present calls between application windows on the same machine, as well as on distributed systems.

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Direct3D 11.3 Functional Specification

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Multi-engine synchronization - Win32 apps

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Nvidia Patent Multi-Gpu Frame Rendering - Nweon Patent

Direct3D 11.3 Functional Specification
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