Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves

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Last updated 05 novembro 2024
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Takashi Tokita hopes to release Squaresoft RPG Live A Live worldwide someday
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Takashi Tokita: Working on Chrono Trigger was quite a painful experience (because he saw the game as a rival to Live A Live) Square Enix - Retro
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
LIVE A LIVE - Interview with Tokita-san and Kageyama-san - Nintendo Switch
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Live A Live Review - The JRPG Cult Classic is Well A Live - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
LIVE A LIVE How Takashi Tokita Brought the Classic RPG to the West
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Takashi Tokita Interview: Brazil's BIG Festival
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Live a Live – 1994 Developer Interviews
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Live A Live': 6 wild facts about Square's obscure gem
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Holostars English Debut - Introducing TEMPUS - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
LIVE A LIVE's director pushed for a remake numerous times
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic  Took So Long To Leave Japan - GamerBraves
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves

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