Did WFH Hurt the Video Game Industry?
Por um escritor misterioso
Last updated 25 dezembro 2024
The video game industry was better prepared than most to make the switch to remote work. Even so, researchers found that companies that went remote during the pandemic suffered more delays than those that managed to keep working in offices. Why? Weak ties — or casual relationships — suffered in the pandemic. Looking at data on white-collar workers’ communications, strong ties got stronger and weak one frayed. That, in turn, led to communication breakdowns that made hitting big deadlines or continuing to innovate harder, even as workers were individually productive. In short, this was an institutional failure. So what should companies do? Turning back the clock isn’t an option — companies need to find ways to encourage weak ties while accepting that office culture has fundamentally changed. They should: 1) accept that a one-size-fits-all strategy for remote probably won’t work; 2) consider creating a team to help encourage weak ties and otherwise pursue strategies to help build relationships across the company, 3) acknowledge that worker expectations have changed and try to find a balance between flexibility and face time, and 4) stay nimble and keep evaluating their approach as time goes on.
How the video game industry got a labor movement - Los Angeles Times
Analysis: Video game spending is setting records, but can the industry meet increasing demand? – GeekWire
Activision QA Workers Protest New Office Mandate, Calling It a 'Soft Layoff' - IGN
How to Work From Home: 24 Tips From People Who Do It Successfully
Video game giants had a miserable second quarter as the pandemic gaming boom hits a wall : r/technology
What's wrong with the games industry, and how to fix it
Some Blizzard Devs Worry Departures Could Hurt World Of Warcraft And Other Games : r/pcgaming
New studies about remote-work reveal: Companies may not know there is a problem until it is too late
Did WFH Hurt the Video Game Industry?
Simplilearn: Work out of your home office: Top 5 WFH jobs in 2021 - The Economic Times
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COVID-19 impact on the gaming industry worldwide - Statistics & Facts
The Video Game Industry's Ongoing Struggle with Workplace Misconduct — pelotonRPM
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