DX12 Capture Support is Now Available

Por um escritor misterioso
Last updated 14 abril 2025
DX12 Capture Support is Now Available
​​​More and more games are starting to come out with DX12 support and we know it’s one of the most requested features for XSplit as of late.
DX12 Capture Support is Now Available
Early DirectX 12 games show a distinct split between AMD, Nvidia performance
DX12 Capture Support is Now Available
Microsoft Introduces PIX on PC, Might Help Devs with DirectX 12 Optimization
DX12 Capture Support is Now Available
Cross-platform graphics API Vulkan is now 'ray-tracing ready
DX12 Capture Support is Now Available
Deus Ex: Mankind Divided DX12 capture load causes Renderdoc to crash · Issue #518 · baldurk/renderdoc · GitHub
DX12 Capture Support is Now Available
Refurbished: EVGA GeForce GTX 1070, 8GB GDDR5, DX12 OSD Support (PXOC) Graphics Card
DX12 Capture Support is Now Available
Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
DX12 Capture Support is Now Available
A Reddit User Found DirectX 12 Settings For The Rise Of The Tomb Raider
DX12 Capture Support is Now Available
AMD Confirms GCN Cards Don't Feature Full DirectX 12 Support - Feature Level 11_1 on GCN 1.0, Feature Level 12_0 on GCN 1.1/1.2
DX12 Capture Support is Now Available
Moore Threads GPU driver now officially supports DirectX11
DX12 Capture Support is Now Available
Stencil HBAO+ on DX12 - DirectX, DXR, DirectCompute - NVIDIA Developer Forums

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