PDF] Chris Crawford on Interactive Storytelling
Por um escritor misterioso
Last updated 15 abril 2025
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To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.
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PDF) Narration in the Video Game. An Apologia of Interactive
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Game Design as Narrative Architecture - Anabiosis Press
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Healthcare, Free Full-Text
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Interactive Narrative - Jason Rohrer and the Authorial Role
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Engaging Storytelling for Business with Jude Charles, Jude Charles Co.
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PDF] Chris Crawford on Interactive Storytelling
Highlight, take notes, and search in the book In this edition, page numbers are just like the physical edition
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Chris Crawford on Interactive Storytelling
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