Alexander Alekhin - Procedural Wet Shader
Por um escritor misterioso
Last updated 18 abril 2025

I tried to make in Houdini a procedural shader for wet surfaces with water ripples based only on the shading context without using dynamics. Render with the help of a mantra with one HDRI on lighting. In principle, where honest collisions of particles

V. P. Veiko's research works ITMO University, Saint Petersburg (SPbNRU ITMO) and other places

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V. P. Veiko's research works ITMO University, Saint Petersburg (SPbNRU ITMO) and other places
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