NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be

Por um escritor misterioso
Last updated 24 dezembro 2024
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
This was discovered by @pStyl3 while debugging a reported crash with the new version of LOOT (full conversation so far is posts #91 to #103 here). The FO4 master file and DLC plugins are all hardcoded to always be active and always load
NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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NMM doesn't recognise Fallout 4 DLC plugins as hardcoded to be
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