TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen

Por um escritor misterioso
Last updated 13 janeiro 2025
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
TiledLighting11 DirectX 11 SDK Sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Delphi resources - DirectX 8.1 SDK
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Texturing and Lighting in DirectX 11
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Performance, Methods, and Practices of DirectX* 11 Multithreaded
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
ForwardPlus11 DirectX® 11 SDK Sample - AMD GPUOpen
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
NVIDIA Graphics SDK 11 Available, Direct3D 11 only
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
Delphi resources - DirectX 8.1 SDK
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
GitHub - guitarfreak/DirectX-11-Demo: Simple meshes, materials

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